French Move First
Orders – Engage
Command Points – 4
Guns unable to fire, general out of command range
Move cavalry to edge of town in column
Prussian cavalry test to Opportunity Charge, fail
Deploy cavalry into line
Skirmish in town, no casualties on either side
Prussian Move Second
Orders – Engage
Command Points – 6
General moves to artillery, limber and move guns
General moves back to town
Orders hussars to charge enemy lancers
Lancers test morale to counter charge, fail
Hussars charge home on stationary lancers
Hussars win melee
Lancers receive two more casualties, total three, automatic rout
Hussars receive one more casualty, total three, automatic rout
Rule Note
When infantry brigades receive six casualties, or cavalry or artillery three casualties, they automatically rout. This is to prevent brigades fighting to the last man due to lucky dice.
In this round the Prussian cavalry won their melee with the lancers, but their single casualty brought their total to three and resulted in an automatic rout for both brigades
Rule 17 explains Morale and Automatic Routs.
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