French
Move First
Orders – Engage
Command Points – 3
Artillery fire on nearest enemy infantry, miss
Move infantry closer to Salzwedel
Infantry in town skirmish, no casualties on either side
Prussians Move Second
Orders – Engage
Command Points – 6
Artillery fire on nearest infantry column, miss
Infantry line form column of march and move towards Salzwedel
Manhandle guns towards enemy
Infantry in town skirmish, both inflict one casualty on enemy
Prussians test morale and pass
Polish test morale and fail, now Shaken
Rule Note
Both cavalry brigades are now removed after three rounds of rout
Normally a brigade has three attempts to rally
If it fails on the third attempt it is removed.
After each attempt it must move away from enemy
This rule means that you don’t have to move routed brigades off the table.
Rule 16 deals with Rout and Reaction to Rout
Game Note
Most games would now end after 12 moves
In this case neither side has won, and the village is still disputed
It was agreed to allow one more move to resolve skirmish in town
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