Tuesday, December 7, 2010

The Battle of Salzwedel - Move 13

2000 to 2100

4 April 1813

Table at the start of Move 13

French Move First

Orders – Engage

Command Points – 4

Artillery fire on town and miss

Manhandle gun towards town

Move Shaken infantry in town back half move

Test morale Shaken infantry, fail still Shaken

Prussians Move Second

Orders – Engage

Command Points – 5

Artillery fire on nearest infantry and miss

Move infantry behind town

Move infantry in town forward to skirmish range

Skirmish and inflict one hit

Polish infantry test morale and rout into supports

Supports test morale and pass

Prussian Victory

Bulow now controls both sections of the town

He also has considerable uncommitted reserves

Poniatowski also has reserves, but no time to regroup

He orders a withdrawal towards Domnitz

Battle Casualties

Prussians: 2 infantry and 3 cavalry casualties

Polish : 3 infantry and 3 cavalry casualties

Table at end of battle


  1. A very exciting battle Jan and Paul. I enjoyed the daily updates. Thanks for posting.


  2. Hi Tom

    Glad you have enjoyed reading it as much as we did playing it.



  3. Thanks very much for the daily updates, very enjoyable.

    Maybe you could comment briefly on the real-life mechanics of it all - how long it ended up taking - both the time taken playing and the time it took overall, how you felt your rules handled it, how you felt the battle went in retrospect (key decisions, rolls etc)?

  4. I am glad that you enjoyed the game. It was a joy to play, as the result was uncertain until move 12.

    The game was played over five days and took about 6-8 hours total. A lot of that time was spent taking photos and making notes between moves.

    We have a permanent wargames table, and we leave the game set up. We usually play for an hour or two 3-4 times a week.

    The rules handled very well. We have used them a lot for the past year or so, and they have been developed over 3-4 years.

    For a simple set of rules I think they recreate the period quite well. For example the house fighting was more prolonged than normal, it is usually decided in 2-3 moves. And if it were not nightfall the Polish could have sent in their reserve brigade before the Prussians could occupy the BUA.

    In my opinion it is the element of chance, in the dice throws, that make the rules. A game, like this one, can be in doubt right up to the very last round.

    We have played 30-40 games with these rules, and only once or twice was a game really ruined by a long sequence of really bad dice throws. When this happens we usually refight the game, rather than waste a good scenario or campaign. Most often, as in this game, the good dice make up for the poor ones.

    The rules also most often result in a clear cut winner.